Well, I'm trying to make a place for a group, and I need to make a group only spawn, and I can't script for nothing, so, if I could get some help?
You would check if they're in the group that the user is in using the 'IsInGroup' method of Player.
Some code would look like this:
local groupId = 0 -- Replace this with your group Id. game.Players.PlayerAdded:connect(function(plr) if plr:IsInGroup(groupId) then -- Either teleport them to the 'spawn' -- Or change their TeamColor to a 'Group' Team's TeamColor. end end)
EDIT: If you're teleporting them to the spawn, don't forget to wait for the character to load;
plr.CharacterAdded:wait() -- waits for the 'CharacterAdded' event to fire. This would signal that the player's character has loaded and there should be no errors when you teleport them.