How can I make a map changer script for a paintball game?
well if not automatic then it would look something like this
game.Lighting.Map1.Clone() = game.Workspace wait(1000) print("Loading Map") game.Workspace.Map1.Destroy() game.Lighting.Map2.Clone() = game.Workspace wait(1000) Print("Loading Map") game.Workspace.Map2.Destroy()
and do that as many time as you want, but place the maps in Lighting and name each one different, Map1, Map2 etc... place the above words in a normal script and you're good to go. NOTE: I might have made some slight mistakes...
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