Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
-1

How could I make a "Map Changer Script?" [closed]

Asked by 10 years ago

This question already has an answer here:

How do I make a map changer script?

How can I make a map changer script for a paintball game?

Marked as Duplicate by evaera

This question has been asked before, and already has an answer. If those answers do not fully address your question, then please ask a new question here.

Why was this question closed?

1 answer

Log in to vote
0
Answered by 10 years ago

well if not automatic then it would look something like this

game.Lighting.Map1.Clone() = game.Workspace
wait(1000)
print("Loading Map")
game.Workspace.Map1.Destroy()

game.Lighting.Map2.Clone() = game.Workspace
wait(1000)
Print("Loading Map")
game.Workspace.Map2.Destroy()

and do that as many time as you want, but place the maps in Lighting and name each one different, Map1, Map2 etc... place the above words in a normal script and you're good to go. NOTE: I might have made some slight mistakes...

Ad