I'm trying to make an inventory, and i'm planning on adding more items, but I want it easier to do. I'm planning to add more items soon enough. I'm trying to make a table, so it reads the list of items values that is put somewhere, and copy those values to the player and still be able to save those values
ATTEMPT
local DSService = game:GetService('DataStoreService'):GetDataStore('HLLegendsInvServicetesta') local ITEMService = game.ReplicatedStorage.CONFIG.Items var = nil game.Players.PlayerAdded:connect(function(plr) local inv = Instance.new('Model', plr) inv.Name = 'minventory' for _, v in pairs(ITEMService:GetChildren()) do if v:IsA('IntValue') then var = v:Clone() var.Parent = inv var.Name = v.Name end end local key = 'id'..plr.userId local savedvalues = DSService:GetAsync(key) if savedvalues then for _,v in pairs() do if v:IsA('IntValue') then -- then I just gave up on this line....... -- it was supposed to save the values above, or set them to a save number.... end end else local vts = { Tin.Value, Iron.Value, Tungsten.Value, -- ignore these lists Meteorite.Value, Lead.Value, Copper.Value, Granite.Value, Steel.Value, Gold.Value, Diamond.Value } DSService:SetAsync(key, vts) end end)
Read this if it helps
ITEMS LOCATION IF IT HELPS
game.Players.PlayerRemoving:connect(function(plr) -- Just if it helps doe local key = 'id'..plr.userId local items = plr.minventory local vts = { items.Tin.Value, items.Iron.Value, items.Tungsten.Value, items.Meteorite.Value, items.Lead.Value, -- ignore lists items.Copper.Value, items.Granite.Value, items.Steel.Value, items.Gold.Value, items.Diamond.Value } DSService:SetAsync(key, vts) end)
I just kinda gave up on it since it's soo hard for my head. Sorry for a long question, i'm trying to make it as understandable as possible