local tool = script.Parent local player = game:GetService("Players").LocalPlayer local ammo = 8 local isReload = false tool.Equipped:connect(function(mouse) print("Pistol Equipped") mouse.Button1Down:connect(function() print("Mouse Clicked") ammo = ammo - 1 local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 200) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Gray") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.75 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, - distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(30) end --reloading if ammo > 0 then print("Ammo") isReload = false else tool.Name = "Reloading" isReload = true wait(2) tool.Name = "Pistol" ammo = 8 print("Reloaded") isReload = false end --done reloading end end) end)
The gun continues to shoot when it reloading for two seconds. How do I make it stop shooting while it's reloading? I've already tried a few things.
--You are not checking if you are reloading in your code. You need to use an if statement to check if reloading when the player clicks.
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local ammo = 8 local isReload = false tool.Equipped:connect(function(mouse) print("Pistol Equipped") mouse.Button1Down:connect(function() print("Mouse Clicked") if (not isReload) and ammo > 0 then -- if Player is not reloading ammo = ammo - 1 local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 200) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Gray") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.75 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, - distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(30) end end else tool.Name = "Reloading" isReload = true wait(2) tool.Name = "Pistol" ammo = 8 print("Reloaded") isReload = false end --reloading end) end)