Hey, so I've made a script that designates a player some land when they touch the gate. Everything on the land saves into a model when they leave and rejoin so they can carry on building. The land model gets names "Cuvette's House" in workspace or whatever their name is.
I'm just trying to work out the best way to reset that plot of land when that player leaves the server and obviously destroy everything on the plot of land without it saving over the player's data and leaving them with nothing when they rejoin.
If you got any ideas that would be great!
Well, of coarse it would reset and the only way to do it is either saving it as a value and using data stores or saving it as an instance. You can check the API here for more information of saving it as an instance which is easier than saving it as a value and then using the data stores to store it: http://wiki.roblox.com/index.php?title=API:Class/Player/SaveInstance