I have a script that is supposed to save players stats in a table and load them when a player joins the game. By changing the var ds to :GetDataStore opposed to :GetOrderedDataStore, it works. But for some reason this doesn't. Anyone have any idea why it doesn't save/load?
Thanks in advance.
ds = game:GetService("DataStoreService"):GetOrderedDataStore("GlobalStats_Wipe1") game.Players.PlayerAdded:connect(function(p) coroutine.wrap(function() local stats = ds:GetAsync(p.Name.."_Stats") or {["JCoins"] = 0, ["SFKills"] = 0, ["SFDeaths"] = 0} local v = Instance.new("IntValue",p) v.Name = "Values" local ingame = Instance.new("BoolValue",v) ingame.Value = false ingame.Name = "InGame" local coins = Instance.new("IntValue",v) coins.Name = "Coins" coins.Value = stats.JCoins local sfkills = Instance.new("IntValue",v) sfkills.Name = "SFKills" sfkills.Value = stats.SFKills local sfdeaths = Instance.new("IntValue",v) sfdeaths.Name = "SFDeaths" sfdeaths.Value = stats.SFDeaths end)() end) game.Players.PlayerRemoving:connect(function(p) ds:UpdateAsync(p.Name.."_Stats", function(old) return { ["JCoins"] = p.Values.Coins.Value, ["SFKills"] = p.Values.SFKills.Value, ["SFDeaths"] = p.Values.SFDeaths.Value } end) end)