Do you know how to make the respawn faster?
To do this, you will need to disable automatic respawning. This is easily done by setting the property of the Players service CharacterAutoLoads
to false.
After that you need to write a function that will handle character respawning for each player that enters the game. We can use the PlayerAdded
event to get each player. To actually load the character, we can use the function of player LoadCharacter
. Using the Died
event of humanoid we can detect when the player needs to be respawned. This event should be connected each time the player spawns so we will have to use the CharacterAdded
event. When the Died event fires, we will simply wait a specific amount of time and call the LoadCharacter function again.
local respawnDelay = 5 game.Players.CharacterAutoLoads = false game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Died:connect(function() wait(respawnDelay) player:LoadCharacter() end) end end) player:LoadCharacter() end)
You can use LoadCharacter
, a method which can be used on the player from a serverscript to respawn the player.
If you pair this with the Died
event of a humanoid, then you can change the respawn time.
and
There is now a Players.RespawnTime
property, so now you don't need a script to do this. Just go in the Explorer, select the Players
service and set the RespawnTime
property to how many seconds you want in the Properties menu.