So when you load up the script the model loads up with it or whatever you built to go with the script
You would do this by using the InsertService
- Wiki page
You would then insert your model using the LoadAsset
method. This inserts your model into another model, so you would need to grab the first child of the model to find your model:
local ID = 0000000 --Change this to the model ID local InsertService = game:GetService("InsertService") --Get the service local Model = InsertService:LoadAsset(ID) --Insert the model local NewModel = Model:GetChildren()[1] --Find your model NewModel.Parent = workspace --Put it into the game Model:Destroy() --Destroy the container model