It starts charging the bar when you stop holding the Q key. Not when it's being held. Why ?
Server Sided >
local rep = game:GetService("ReplicatedStorage") local remfunc = Instance.new("RemoteFunction", rep) remfunc.Name = "NenFunction" function remfunc.OnServerInvoke(Player, Request) if Request == "Began" then local char = Player.Character local humroot = char.HumanoidRootPart local plrgui = Player.PlayerGui local general = plrgui.GeneralScreen local nenstatus = general.NenStatus local expstatus = general.ExpStatus local MaxNen = nenstatus.MaxNen local Nen = nenstatus.Nen local nenlabel = nenstatus.NenBar for i = 1, MaxNen.Value do wait() nenlabel.Size = UDim2.new((Nen.Value+i/MaxNen.Value), 0, 1, 0) end else if Request == "Ended" then local char = Player.Character local plrgui = Player.PlayerGui local general = plrgui.GeneralScreen local nenstatus = general.NenStatus local expstatus = general.ExpStatus local MaxNen = nenstatus.MaxNen local Nen = nenstatus.Nen local nenlabel = nenstatus.NenBar nenlabel.Size = UDim2.new((Nen.Value/MaxNen.Value),0,1,0) end end end
Client
local player = game.Players.LocalPlayer repeat wait() until player.Character local char = player.Character local hum = char:WaitForChild("Humanoid") local humroot = char:WaitForChild("HumanoidRootPart") local UIS = game:GetService("UserInputService") local IB = UIS.InputBegan local IE = UIS.InputEnded -- // Remote Function local rep = game:GetService("ReplicatedStorage") local remfunc = rep:WaitForChild("Ten") local remfunc2 = rep:WaitForChild("NenFunction") -- // Remote Function local deb = true local playing = false IB:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.Q then if deb then deb = false playing = true remfunc:InvokeServer("Began") remfunc2:InvokeServer("Began") repeat wait() until not playing deb = true end end end) IE:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.Q then wait() playing = false remfunc:InvokeServer("Ended") remfunc2:InvokeServer("Ended") end end)