So I don't want to waist money and have a couple of good animations how do I make them into a tool or like just an action that can be called upon during gameplay.
exports then as animation objects , then launch them via a script
local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=144884906" -- your id here local animTrack = Humanoid:LoadAnimation(animation) -- chanhe Humanoid to the target's Humanoid animTrack:Play()
Another method would be to add a Animation Into Your Script or Tool (for this it'll be inside the Script)
local animTrack = Humanoid:LoadAnimation(script.Animation) animTrack:Play()
wait so when u make a tool how do u do that then put a animations in it?