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# How do I use the actual animations that I make in the animation PlugIn

So I don't want to waist money and have a couple of good animations how do I make them into a tool or like just an action that can be called upon during gameplay.

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exports then as animation objects , then launch them via a script

local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Asset?ID=144884906" -- your id here

local animTrack = Humanoid:LoadAnimation(animation) -- chanhe Humanoid to the target's Humanoid
animTrack:Play()


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Would this be all I have to do for making it a tool? besides just putting it in a tool? master4407 0 — 7y
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Just launch the above when the tool is selected, and all should be good Hippalectryon 3 — 7y
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ok thanks master4407 0 — 7y
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Whats a via script?

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Edited 1 year ago

Another method would be to add a Animation Into Your Script or Tool (for this it'll be inside the Script)

local animTrack = Humanoid:LoadAnimation(script.Animation)

animTrack:Play()