Ad
Log in to vote
0

How do I use the actual animations that I make in the animation PlugIn

Asked by 7 years ago

So I don't want to waist money and have a couple of good animations how do I make them into a tool or like just an action that can be called upon during gameplay.

4 answers

Log in to vote
2
Answered by 7 years ago

exports then as animation objects , then launch them via a script

local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Asset?ID=144884906" -- your id here

local animTrack = Humanoid:LoadAnimation(animation) -- chanhe Humanoid to the target's Humanoid
animTrack:Play()

0
Would this be all I have to do for making it a tool? besides just putting it in a tool? master4407 0 — 7y
0
Just launch the above when the tool is selected, and all should be good Hippalectryon 3 — 7y
0
ok thanks master4407 0 — 7y
Ad
Log in to vote
0
Answered by 4 years ago

Whats a via script?

Log in to vote
0
Answered by 1 year ago
Edited 1 year ago

Another method would be to add a Animation Into Your Script or Tool (for this it'll be inside the Script)

local animTrack = Humanoid:LoadAnimation(script.Animation)

animTrack:Play()
Log in to vote
-2
Answered by 7 years ago

wait so when u make a tool how do u do that then put a animations in it?

Answer this question