how can I make it to where everyone spawns in a different tycoon, also how come when you die and respawn sometimes you spawn on the other teams spawn
sorry if such a nooby question
heres my script
local Tycoons = {} local Teams = game:GetService('Teams') local Settings = require(script.Parent.Settings) local BC = BrickColor local Storage = Instance.new('Folder', game.ServerStorage) Storage.Name = "PlayerMoney" Instance.new('Model',workspace).Name = "PartStorage" -- parts dropped go in here to be killed >:)
function returnColorTaken(color) for i,v in pairs(Teams:GetChildren()) do if v:IsA('Team') then if v.TeamColor == color then return true end end end return false end --run this first so if there is a 'white' team it is switched over if not Settings['AutoAssignTeams'] then local teamHire = Instance.new('Team', Teams) teamHire.TeamColor = BC.new('White') teamHire.Name = "For Hire" end
for i,v in pairs(script.Parent:WaitForChild('Tycoons'):GetChildren()) do Tycoons[v.Name] = v:Clone() -- Store the tycoons then make teams depending on the tycoon names if returnColorTaken(v.TeamColor) then --//Handle duplicate team colors local newColor; repeat wait() newColor = BC.Random() until returnColorTaken(newColor) == false v.TeamColor.Value = newColor end --Now that there are for sure no duplicates, make your teams local NewTeam = Instance.new('Team',Teams) NewTeam.Name = v.Name NewTeam.TeamColor = v.TeamColor.Value if not Settings['AutoAssignTeams'] then NewTeam.AutoAssignable = false end v.PurchaseHandler.Disabled = false end
function getPlrTycoon(player) for i,v in pairs(script.Parent.Tycoons:GetChildren()) do if v:IsA("Model") then if v.Owner.Value == player then return v end end end return nil end
game.Players.PlayerAdded:connect(function(player) local plrStats = Instance.new("NumberValue",game.ServerStorage.PlayerMoney) plrStats.Name = player.Name local isOwner = Instance.new("ObjectValue",plrStats) isOwner.Name = "OwnsTycoon" end)
game.Players.PlayerRemoving:connect(function(player) local plrStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name) if plrStats ~= nil then plrStats:Destroy() end local tycoon = getPlrTycoon(player) if tycoon then local backup = Tycoons[tycoon.Name]:Clone() tycoon:Destroy() wait() backup.Parent=script.Parent.Tycoons end end)