I wanted to know, is there such a think as a KeysUp? KeysDown is a think but I want this script below to not repeat the loop once the player lets go of the key, however if KeysUp isn't a think what can I do?
script.Parent.ChildAdded:connect(function(w) if w.className == "Weld" then if w.Name == "SeatWeld" then if w.Part1.Parent:findFirstChild("Humanoid" )~= nil then local pl = game.Players:GetPlayerFromCharacter(w.Part1.Parent) if pl ~= nil then local uis = game:GetService("UserInputService") local keysDown = {T = false;} uis.InputBegan:connect(function(input, gpe) if not gpe then local type = input.UserInputType.Name if type == "Keyboard" then local key = input.KeyCode.Name keysDown[1] = true if key == "T" then script.Parent.Vehilce.Value = false repeat wait() until script.Parent.Vehicle.Value == true local Bull = script.Parent.Parent.Gun1Bullet:clone() local Vel = Instance.new("BodyVelocity") Vel.Parent = Bull Bull.Velocity = Bull.CFrame.lookVector*500 Vel.velocity = Bull.Velocity Bull.Anchored = false Bull.Transparency = 0 Bull.Damage.Disabled = false Bull.Parent = workspace Bull.Fire:Play() end end end end) end end end end end) script.Parent.ChildRemoved:connect(function(w) if w.className == "Weld" then if w.Name == "SeatWeld" then if w.Part1.Parent:findFirstChild("Humanoid")~=nil then local pl = game.Players:GetPlayerFromCharacter(w.Part1.Parent) if pl ~= nil then script.Parent.Vehicle.Value = true end end end end end) --Below here is where the KeysUp should be. not --sure how to do it though uis.InputBegan:connect(function(input, gpe) if not gpe then local type = input.UserInputType.Name if type == "Keyboard" then local key = input.KeyCode.Name keysUp[1] = true if key == "T" then script.Parent.Vehice.Value = true
I also tested it in studio without this, the script doesn't work, thank you for all the help.
Event though depreciated, I prefer KeyUp and KeyDown because they are a lot simpler than using UIS when doing simple things as checking if a keyboard key is up or not.
local player = game:GetService("Players").LocalPlayer local mouse = player:GetMouse() function KeyUp (key) if key == "g" then print("The key 'G' is up after being down") end end mouse.KeyUp:connect(KeyUp)