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How do I make this more accurate?

Asked by
theCJarmy7 1293 Moderation Voter
8 years ago
Edited 5 years ago
function tween(part,pos,tim,stop) --stuff
    local function stuff() --for the stopige
        local runs = 100 --smoooth
        local ToTake = runs*.03 --time it will take
        if ToTake>tim then
            repeat
                runs=runs-1
                ToTake = runs*.03
            until ToTake<tim --gets closer to tim
        else
            repeat
                runs=runs+1
                ToTake = runs*.03
            until ToTake>tim
        end
        local cf = part.CFrame --start cf
        for q=runs,0,-1 do
            wait()
            part.CFrame = pos:lerp(cf,q/runs)
        end
    end
    if stop then --stop! In the name of lo-o-o-ove
        stuff()
    else spawn(stuff)
    end
end

return tween

The above is a moduleScript. The purpose of it is to smoooooothly move parts. It works fine, but if I do something like this.

p1 = game.Workspace:WaitForChild("Part")
p2 = game.Workspace:WaitForChild("Part2")
tween = require(game.ReplicatedStorage.tweens)

start = tick()
tween(p1,p2.CFrame,10,true) --it has to pause here
print(tick()-start) --print 11.3

So, does anybody know how I could improve the accuracy of the time?

1 answer

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3
Answered by
EgoMoose 802 Moderation Voter
8 years ago

You have the right idea with the lerp function. The goal here is to get a value between 0 and 1 and have it correlate to the time it should take for the entire tween to complete.

In my opinion the easiest way to do this is to get the tick when the tween is started and then find the difference in time after you wait or do a renderstep, etc.

So for example:

function tween(part, goal, finalt)
    local origin = part.CFrame; -- where we start from
    local start = tick(); -- the initial tick we compare to
    local dt = 0; -- the change in time from initial tick until now
    while dt < finalt do
        dt = tick() - start; -- update out time change
        part.CFrame = origin:lerp(goal, dt/finalt); -- get as percentage
        wait(); -- or renderstepped, etc...
    end;
    part.CFrame = goal; -- set it at the end to be precise
end;

-- example
local s = tick();
tween(game.Workspace.Part, CFrame.new(), 3);
print(tick() - s);
2
Oh, thank you. I never thought about using tick() in a function before. Also, why the semi colons? theCJarmy7 1293 — 8y
3
Habit from other programming languages EgoMoose 802 — 8y
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