I am using my own old broken obby script that didn't work and a derivation of a script from Code Theorem on youtube. The problem is I have the same error which is the player not going where I want them to.
I have parts which are number name based on the fact that if touched and higher than plr.leaderboard.Stage.Value they're name will become the value of Stage in the leaderboard. I also have a level name value which works as well. My problem is when I attempt to make the player spawn at the part with the name equal to Stage's value and with the string value that equals level's value.
Please tell me what I am doing wrong:
lead = nil Stag = nil Stag2 = nil game.Players.PlayerAdded:connect(function(plr) lead = Instance.new('Model') lead.Name = "leaderstats" lead.Parent = plr Stag = Instance.new('IntValue') Stag.Name = "Stage" Stag.Parent = lead Stag.Value = 0 Stag2 = Instance.new('StringValue') Stag2.Name = "Level" Stag2.Parent = lead Stag2.Value = "Not Included" plr.CharacterAdded:connect(function(chr) local spawn = script.Parent[""..plr.leaderstats.Stage.Value] if spawn.StringVal.Value == Stag2.Value then chr:MoveTo(spawn.Position) end end) end) for i,v in pairs(script.Parent:GetChildren()) do if v.ClassName == "Part" then v.Touched:connect(function(hit) if Stag.Value < tonumber(v.Name) then Stag.Value = tonumber(v.Name) Stag2.Value = v.StringVal.Value end end) end end
lines to emphasize:
plr.CharacterAdded:connect(function(chr) local spawn = script.Parent[""..plr.leaderstats.Stage.Value] if spawn.StringVal.Value == Stag2.Value then chr:MoveTo(spawn.Position) end end)
Lines 20-23:
local spawn = script.Parent[""..plr.leaderstats.Stage.Value] if spawn.StringVal.Value == Stag2.Value then chr:MoveTo(spawn.Position) end
You're only going to move the player if that statement is true.
Which when the player is added, it's not. From what I can tell.
Because: Stag2.Value = "Not Included"
, Is not equal to I'm going to guess 0 at the time..