I'm trying to make it so the player's inventory saves (Not the player's backpack and starterpack, just a GUI inventory). The ROBLOX Wiki lacks examples, and can't find any understandable answers
SetAsync / UpdateAsync
You can save a table to data store the same way you can save any other valid data type to data store; by passing it as the second argument
to SetAsync
or as the return value of UpdateAsync
. The only exception is the table must be in either array or dictionary format, not a mixture of both. Saving a mixture of both will most likely yield losing the array part. Example:
-- Saving an array DataStore:UpdateAsync("Test", {1,2,3}) -- Saving a dictionary DataStore:SetAsync("Test", {a=1, b=2, c=3})
Data Limit
It's also important you know that tables are saved to JSON
, and therefore the string length of the encoded JSON table is limited to how much memory can be stored at once (this is approximately 2^18
string characters). Going over this limit will cancel your save request.
Hope this helped, if you have any questions, just let me know.