I have a local script in the StarterPlayerScripts that contains int values. I want to modify these int values from a server script and when I tested, modifying them only worked in a local test not online. So how do I get a server script to get to a player's PlayerScripts folder?
i.e
If you need to move something to PlayerScripts, a good idea might be to stick it in StarterPlayerScripts and then make the script run in the mean-time by cloning it into the PlayerGui. It's not conventional, but neither is what you're trying to do.