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Working in play mode, but not ingame? [ SOLVED]

Asked by 8 years ago

It works in play mode in studio, but it doesn't work ingame, please help.

The RemoteEvent is inside ReplicatedStorage.

Server Script > ServerScriptService


local RepStorage = game:GetService("ReplicatedStorage") local Ice = RepStorage.RemoteEvents.IceMove if Ice ~= nil then wait(2) Ice:FireAllClients() end

Local Script > StarterPack



local player = game.Players.LocalPlayer repeat wait() until player.Character local character = player.Character local humroot = character.HumanoidRootPart local RepStorage = game:GetService("ReplicatedStorage") local Ice = RepStorage.RemoteEvents.IceMove local deb = true local Folder = Instance.new("Folder") Folder.Name = "Ability Holder" Folder.Parent = character Ice.OnClientEvent:connect(function() game:GetService("UserInputService").InputBegan:connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode.R then if deb then deb = false print("Trying to spawn it") local x = Instance.new("Part") x.Parent = Folder x.Name = "Ice Punch" x.Size = Vector3.new(3,0.6,3) x.Position = Vector3.new(humroot.Position.X, x.Position.Y, humroot.Position.Z) + humroot.CFrame.lookVector * 20 x.Rotation = humroot.Rotation wait() end deb = true end end) end)
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Give me the specific locations for where the Server Script and the Local Scripts are located. KingLoneCat 2642 — 8y
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Check the script again for the locations. iDarkGames 483 — 8y

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Answered by 8 years ago

To my knowledge, ServerScriptService is something you should NOT use when Filtering. (I could be wrong.) Try putting the same script in workspace and seeing where you get.

Secondly, I don't believe repeat wait() until player.Character is a good method to find characters. On a ROBLOX game server, characters may load much more slowly. And to my knowledge using parenting like that when an object does not exist, it will produce an error. Try something more like workspace:WaitForChild(player.Name).

If neither of these are the problem, use F9 in-game and check the server/console log. There should be an error somewhere telling you what's going wrong.

Hope this helps!

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