So I've finally figured out how to move a model but now i'm having a bit of trouble rotating it, here is my code so far, if you got any ideas that would be great!
local movearea = script.Parent.Parent.Parent.BoundingArea Parts = player:LoadInstance("BuildingBricks11") Parts.PrimaryPart = Parts.BoundingBox Parts:SetPrimaryPartCFrame(CFrame.new(movearea.Position.X,34,movearea.Position.Z)) local rotatedCFrame = Parts:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(movearea.Rotation.Y), 0) -- This is what i'm stuck on Parts.Parent = script.Parent.Parent.Parent.SavedObjects
I know it's just a variable but i'm quite unsure on how to execute it
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