Just before I start, everything in my script is pointing towards the right parts and models. But to put it simply, when you acquire a plot of land the models you have already saved and loaded in are supposed to move to the correct position of the new plot. But instead they load up where they were saved, and that could be in an old plot of land someone is using.
Here is the script.
script.Parent.Head.Touched:connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player ~= nil then if script.Parent.Parent.Parent.Owner.Value == nil then if game.Workspace:FindFirstChild(player.Name.."'s House") == nil then if hit.Parent:FindFirstChild("Humanoid") then if hit.Parent.Humanoid.Health > 0 then script.Parent.Parent.Parent.Owner.Value = player script.Parent.Name = player.Name.."'s House" script.Parent.Head.Transparency = 0.6 script.Parent.Head.CanCollide = false script.Parent.Parent.Parent.Name = player.Name.."'s House" script.Parent.Parent.Parent.Floor.Name = player.Name.."Floor" local movearea = script.Parent.Parent.Parent.BoundingArea Parts = player:LoadInstance("BuildingBricks10") Parts:MoveTo(Vector3.new(movearea.Position.X,34,movearea.Position.Z)) Parts.Parent = script.Parent.Parent.Parent.SavedObjects script.Parent:remove() end end end end end end)