I made a decent gun with animations but the only problem is the equipped animation. I'm trying to stop playing it when the player unequips the weapon. Here's the main parts of the script that I'm having problems with.
local plr = game:GetService("Players").LocalPlayer local character = plr.CharacterAdded:wait() gun.Equipped:connect(function(gunstarts) equip = true gun:WaitForChild("GunGUI"):Clone().Parent = plr.PlayerGui plr.PlayerGui:FindFirstChild("GunGUI"):FindFirstChild("Frame"):FindFirstChild("Title").Text = gun.Name while true do plr.PlayerGui:FindFirstChild("GunGUI"):FindFirstChild("Frame"):FindFirstChild("MainText").Text = ammo.."/"..maxammo wait() if shooting == false and equip == true and isreloading == false then repeat character:FindFirstChild("Humanoid"):LoadAnimation(handle:WaitForChild("HoldAnim")):Play() wait(.001) until shooting == true or equip == false or isreloading == true end end end) gun.Unequipped:connect(function(gunstops) equip = false plr.PlayerGui:FindFirstChild("GunGUI"):remove() end)
Everything else works, nothing in the output. The animation just won't stop playing. Help?