I've been trying to make a Local part wall that only appears if a player doesn't have the required gamepass to get through it and its gone if you have the gamepass and someone has told me to
"Store the part in CurrentCamera for each player, do an if statement for the gamepass. If a player owns the gamepass, remove the part from THEIR CurrentCamera."
I'm not exactly sure how to do this.
I used to have this issue but I use this script in StarterPack, make it Local
wait(2) local player = game.Players.LocalPlayer--Gets the player if player:FindFirstChild("VIP") then--In a seperate script determine if they are VIP and make something in the player called vip if they are if game.Workspace.CurrentCamera:FindFirstChild("VIPDoor") == nil then--Make sure that there is no door currently local door = game.Lighting.VIPDoor:Clone() door.Parent = game.Workspace.CurrentCamera end elseif not player:FindFirstChild("VIP") then--if there isn't it will make one. if not game.Workspace.CurrentCamera:FindFirstChild("NONVip") or not game.Workspace.CurrentCamera:FindFirstChild("VIPDoor") then local door = game.Lighting.NONVip:Clone() door.Parent = game.Workspace.CurrentCamera end end
This is just an example, you will have to edit this a bit.
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