I made this script which would folloe the cursor and shoot a projectile, however the projectile shoots in only 1 direction, help
Part = game.Workspace.Part player = game.Players.LocalPlayer mouse = player:GetMouse() local prev_mouse_hit mouse.Button1Up:connect(function() end) mouse.Button1Down:connect(function() Bullet = Instance.new("Part",workspace) game.Debris:AddItem(Bullet,3) Bullet.CFrame = CFrame.new(Part.Position,mouse.Origin.p) Bullet.Rotation = Vector3.new(Part.Rotation) Bullet.CanCollide = false Bullet.Transparency = 0.5 Bullet.BrickColor = BrickColor.new("Bright orange") Bullet.Size = Vector3.new(2,2,2) Velo = Instance.new("BodyVelocity",Bullet) Part.Velocity = Part.CFrame.lookVector*100 Velo.maxForce = Vector3.new(math.huge,math.huge,math.huge) wait(0.25) end) mouse.Move:connect(function() if mouse.Hit.p ~= prev_mouse_hit then mouse.TargetFilter = Part Part.CFrame = CFrame.new(Part.Position,Vector3.new(mouse.Hit.p.x,1,mouse.Hit.p.z)) prev_mouse_hit = mouse.Hit.p end end)
Change:-
Part.Velocity = Part.CFrame.lookVector*100
to this as you need to apply the vector3 to the velocity not the part:-
Velo.Velocity = Part.CFrame.lookVector*100
This will make the bullet shoot the direction that the part is facing.