I wanna change the color of all the parts in a character, I use this same code to change the face of them, but this wont work and there are no errors I assume it's because I selected all of the characters parts wrong?
player = script.Parent.Parent.Parent.Parent.Parent char = player.Character val = script.Parent.num.numval nutext = val.Parent body = char:GetChildren("Torso", "Right Leg", "Right Arm", "Left Leg", "Left Arm", "Head") script.Parent.Up.MouseButton1Click:connect(function() val.Value = val.Value + 1 end) script.Parent.Down.MouseButton1Click:connect(function() val.Value = val.Value - 1 end) script.Parent.num.numval.Changed:connect(function() script.Parent.num.Text = "(" .. val.Value .. "/7)" if val.Value == 1 then body.BrickColor = BrickColor.new("Bright red") elseif val.Value == 2 then body.BrickColor = BrickColor.new("Bright blue") elseif val.Value == 3 then body.BrickColor = BrickColor.new("Bright yellow") elseif val.Value == 4 then elseif val.Value == 5 then elseif val.Value == 6 then elseif val.Value == 7 then elseif val.Value == 8 then val.Value = 1 end end)
I assume it's Line 5 with the problem in how I am selecting the parts? Any help is appreciated
GetChildren returns a table and does not require arguments,
for instance, body:GetChildren() would return
{body.Head, body.Torso body.LeftArm, body.RightArm,body.RightLeg,body.LeftLeg}
table not guarenteed to contain all of that, just an example
you can itterate over all of those items with a for in pairs loop
for key,value in pairs(body:GetChildren()) do if(value:IsA("BasePart"))then -- Check if value is a Part value.BrickColor = BrickColor.Red end end