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Changing Humanoid speed under FE conditions?

Asked by 8 years ago

I was wondering what would happen if you change a humanoid's WalkSpeed while FE (Filtering Enabled) is on. You use Local Script to change the player's WalkSpeed. For example, you change it to 1 walkspeed, would the whole server see you run with 1 speed or 16 instead? I can't test it bcuz of some circumstances. PS: Plz dont minus points, i just wanna know.

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Answered by
dyler3 1510 Moderation Voter
8 years ago

The WalkSpeed would be seen the same for everyone.


The reason for this is that, even while FilteringEnabled is on, the players character is replicated to the server so all players can see and interact with them.

The reason that local parts can exist, is that, with FilteringEnabled on, those parts created in local scripts aren't replicated to the server and only exist on the client. Therefore, only that one person can see/interact with them.


Anyways, I hope this helped. If you have any further questions/require any elaboration on anything, let me know and I'll see what I can do.

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Isn't this a potential security issue then? What if an exploiter manage to insert a localscript of their own and change their WalkSpeed and/or max health? Link150 1355 — 8y
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^ No, you misunderstand. Most changes (including those by localscripts) do NOT replicate to the server (aka to everyone else), which is exactly what FE does (it is a security measure) unix_system 55 — 8y
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Yes, I do understand that. That's the whole point of FE. But let me quote Dyler3: "even while FilteringEnabled is on, the players character is replicated to the server so all players can see and interact with them." Link150 1355 — 8y
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