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"Expecting ')' (to close '(' at line 18), got 'end' " Help plz?

Asked by 8 years ago

Players.CharacterAdded:connect(function(Char) if game.Player.stats.Clothes.Value == 0 then local g = game.Lighting.RedArmor:findFirstChild("RightArm1"):clone() g.Parent = me.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()CJ local C1 = C[i].CFrame:inverse()CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = RightArm Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end end

    local h = g:GetChildren()
    for i = 1, # h do
        if h[i].className == "Part" or h[i].className == "UnionOperation"  then
            h[i].Anchored = false
            h[i].CanCollide = false

    local g = game.Lighting.RedArmor:findFirstChild("LeftArm1"):clone()
    g.Parent = me.Character
    local C = g:GetChildren()
    for i=1, #C do
        if C[i].className == "Part" or C[i].className == "UnionOperation" then
            local W = Instance.new("Weld")
            W.Part0 = g.Middle
            W.Part1 = C[i]
            local CJ = CFrame.new(g.Middle.Position)
            local C0 = g.Middle.CFrame:inverse()*CJ
            local C1 = C[i].CFrame:inverse()*CJ
            W.C0 = C0
            W.C1 = C1
            W.Parent = g.Middle
        end
            local Y = Instance.new("Weld")
            Y.Part0 = LeftArm
            Y.Part1 = g.Middle
            Y.C0 = CFrame.new(0, 0, 0)
            Y.Parent = Y.Part0
    end

    local h = g:GetChildren()
    for i = 1, # h do
        if h[i].className == "Part" or h[i].className == "UnionOperation"  then
            h[i].Anchored = false
            h[i].CanCollide = false
    end
end
    local g = game.Lighting.RedArmor:findFirstChild("Torso1"):clone()
    g.Parent = me.Character
    local C = g:GetChildren()
    for i=1, #C do
        if C[i].className == "Part" or C[i].className == "UnionOperation" then
            local W = Instance.new("Weld")
            W.Part0 = g.Middle
            W.Part1 = C[i]
            local CJ = CFrame.new(g.Middle.Position)
            local C0 = g.Middle.CFrame:inverse()*CJ
            local C1 = C[i].CFrame:inverse()*CJ
            W.C0 = C0
            W.C1 = C1
            W.Parent = g.Middle
        end
            local Y = Instance.new("Weld")
            Y.Part0 = Torso
            Y.Part1 = g.Middle
            Y.C0 = CFrame.new(0, 0, 0)
            Y.Parent = Y.Part0
    end

    local h = g:GetChildren()
    for i = 1, # h do
        if h[i].className == "Part" or h[i].className == "UnionOperation"  then
            h[i].Anchored = false
            h[i].CanCollide = false
        end
    end
        end
    end
    end
    end)

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