Players.CharacterAdded:connect(function(Char) if game.Player.stats.Clothes.Value == 0 then local g = game.Lighting.RedArmor:findFirstChild("RightArm1"):clone() g.Parent = me.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()CJ local C1 = C[i].CFrame:inverse()CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = RightArm Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end end
local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" then h[i].Anchored = false h[i].CanCollide = false local g = game.Lighting.RedArmor:findFirstChild("LeftArm1"):clone() g.Parent = me.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = LeftArm Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" then h[i].Anchored = false h[i].CanCollide = false end end local g = game.Lighting.RedArmor:findFirstChild("Torso1"):clone() g.Parent = me.Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" or C[i].className == "UnionOperation" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" or h[i].className == "UnionOperation" then h[i].Anchored = false h[i].CanCollide = false end end end end end end)