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Guis are not working properly?

Asked by
Spoookd 32
8 years ago

I am trying to spawn players in a map after it is chosen and the map, map name and the creator of the map is shown on a gui and if there are less than 2 players in the game, a gui will come up saying "You need more than 2 players to play" But what happens is the map gui stays up and so does the gui which states you need more players. But they are teleported to the map.


local mapInstantiated = false maps = game.ReplicatedStorage:GetChildren() game.Players.PlayerAdded:connect(function (player) if game.Players.NumPlayers >= 2 and mapInstantiated ~= true then for i, v in pairs(game.StarterGui:GetChildren()) do if v.Name == "NMP" then v.Visible = false end end else for i,v in pairs(game.StarterGui:GetChildren()) do if v.Name == "NMP" then v.Visible = true end end end ranmap = math.random(1, #maps) wait(1) chosen = maps[ranmap] chosenclone = chosen:Clone() chosenclone.Parent = game.Workspace if chosenclone.Parent == game.Workspace then player.PlayerGui.ScreenGui.Frame.Visible = true player.PlayerGui.ScreenGui.Frame.Map.Visible = true player.PlayerGui.ScreenGui.Frame.Madeby.Visible = true player.PlayerGui.ScreenGui.Frame.MapName.Visible = true end wait(5) spawn = chosenclone.SpawnPoint mapInstantiated = true wait(5) for i,v in pairs(game.Players:GetPlayers()) do name = v.Name check = v.Character if check then checkHumanoid = check:FindFirstChild("Humanoid") if checkHumanoid then check:MoveTo(spawn.Position) end end end end)
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You're using StarterGui instead of PlayerGui. No changes will be made until the player respawns. User#11440 120 — 8y
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I changed that for everything and now I get an error on line 13 saying: ServerScriptService.Script:13: attempt to index field 'PlayerGui' (a nil value) Spoookd 32 — 8y

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