Problem: The script does the following code the 1st time a player joins a game, but if they reset, it does not do what it's sapose to do, clone local script to character, but once tested in solo mode in studio, it works properly when i reset
Regular Script
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) script.LocalScript:clone().Parent = character local scriptss = character:WaitForChild('LocalScript') scriptss.Disabled = false wait(.1) scriptss.Disabled = true end) end)
Local Script
local cam = workspace.CurrentCamera cam.CameraSubject= game.Workspace.CameraAngle cam.CameraType = "Attach" cam.CoordinateFrame=CFrame.new(10,10,10) cam.Focus=CFrame.new(20,3,2)