Below is my current code. I'm able to get a boolean value if textLabel1 and textLabel2 collide but how would i run this code so that it checks all possible combinations? e.g textlabel 1 and textlabel 3
Thanks for any help
local function getPos(object) local posX = object.Position.X.Offset local posY = object.Position.Y.Offset return UDim2.new(0, posX, 0, posY) end local function getSize(object) local sizeX = object.Size.X.Offset local sizeY = object.Size.Y.Offset return UDim2.new(0, sizeX, 0, sizeY) end --[[ local function checkForCollisions(object,object2) if math.abs(object.Size.X.Offset + object2.Size.X.Offset)/2 >= math.abs(object2.Position.X.Offset - object.Position.X.Offset) and math.abs(object.Size.Y.Offset + object2.Size.Y.Offset)/2 >= math.abs(object2.Position.Y.Offset - object.Position.Y.Offset) then return true else return false end end --]] while true do for i, v in pairs(script.Parent.Buttons:getChildren()) do v.Changed:connect(function(property) print(i..": "..tostring(getPos(v)).." "..tostring(getSize(v))) end) end --[[ if checkForCollisions then checkForCollisions[1].Style = "RobloxButton" checkForCollisions[2].Style = "RobloxButton" else checkForCollisions[1].Style = "Custom" checkForCollisions[2].Style = "Custom" end checkForCollisions(script.Parent.Buttons.TextButton, script.Parent.Buttons.TextButton2) --]] wait(1) end