I am getting a gui to come up when a map is chosen and the players are about to be teleported. Everything works except for the gui and the hint that comes up when there is less than 2 people in the game. The players teleport to the map after a couple of seconds and the gui doesnt come up at all still. Then the second player in the server gets the gui after they teleport, but both get the "You need more than 2 players to play" hint. The server script is in ServerScriptStorage.
local mapInstantiated = false maps = game.ReplicatedStorage:GetChildren() game.Players.PlayerAdded:connect(function (player) --fired whenever a player joins if game.Players.NumPlayers >= 2 and mapInstantiated ~= true then --check whether there are enough players and also whether a map has been instantiated for i, v in pairs(game.Workspace:GetChildren()) do if v:IsA('Hint') then v:Destroy() end end ranmap = math.random(1, #maps) wait(1) chosen = maps[ranmap] chosenclone = chosen:Clone() chosenclone.Parent = game.Workspace if chosenclone.Parent == game.Workspace then player.PlayerGui.ScreenGui.Frame.Visible = true player.PlayerGui.ScreenGui.Frame.Map.Visible = true player.PlayerGui.ScreenGui.Frame.Madeby.Visible = true player.PlayerGui.ScreenGui.Frame.MapName.Visible = true end wait(5) spawn = chosenclone.SpawnPoint wait(5) for i,v in pairs(game.Players:GetPlayers()) do name = v.Name check = v.Character if check then checkHumanoid = check:FindFirstChild("Humanoid") if checkHumanoid then check:MoveTo(spawn.Position) end end end if not(game.Workspace:findFirstChild("Hint")) then -- If a hint is not a child of the workspace h = Instance.new("Hint", game.Workspace) h.Text = "You need more than 1 player to play." end mapInstantiated = true end end)