Ive looked and found no way of doing this. Is there a way that you can make a script detect if a a any parts in a model (Not a user, something like a prop) has collided with water? I want to make it so it breaks on contact with the water. And by the way, I am talking about Terrain water, not some blue, translucent brick.
Terrain water doesn't have a name or really, any way to identify itself. It can not be detected by script. You can put invisible non-cancollide anchored parts called water parts over water. In this instance, lets say the part is called waterPart.
function WaterBreak(part) --Put in whatever you want to break the parts here end waterPart = game.Workspace.WaterPart waterPart.Touched:connect(WaterBreak)
This is a script to find out when you touch the water part.