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How do I get rid of most exploiters?

Asked by 8 years ago

A lot of you guys will probably say: "Just don't mind, there will always be Exploiters." Ok, that is true, but having something is always better than nothing.

Most Exploiters use ArtMoney, Nopde Engine or a DLL Injector.

My game is FE (FilteringEnabled) and I always have LoadStringEnabled turned off. But they can of course still Exploit Client-Sided.

Of course most exploits don't stand a chance with FilteringEnabled turned on. But I just want to get rid of those Client-Sided Exploiters.

Some people say that this works against DLL Exploits:

-- LocalScript in StarterPack.

local Selection = game:GetService("Selection")
local Plr = game:GetService("Players").LocalPlayer

Selection.SelectionChanged:connect(function()
    Plr:Kick("You were Exploiting.")
end)

But I tried this, and it doesn't work.

So is there a way to get rid of people that use: ArtMoney, Nopde Engine or any kind of DLL Injector?

Because having something, is always better than nothing.

Please don't answer with something like: "Just don't mind."

1
If you kick everyone from your game when they join, it will get rid of 100% of exploiters. User#6546 35 — 8y
2
When someone hacks Client Sided, that shouldn't affect anyone else. Often times when an exploiter changes things client side, it won't change much. What is it client sided you're so worried about? User#11440 120 — 8y
0
Well, NoClippers and they can also change Properties of their Humanoid. And other people will see that too. Animation Exploits also still work. manchester1002 57 — 8y
0
As for the humanoids you can constantly check that their values such as, Health, Walkspeed, Jump Height are never higher than a whitelisted number. This is what I do in all my games, just remember that if you have admin commands that can modify these values there will be problems unless you create the anti exploit as part of the admin and whitelist all admins. AZDev 590 — 8y

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