What I mean is I have read about the scripts on the website and have used very few of these but I still don't know how i'm going to turn the tutorials that they teach into an actual game. I want to make a game like Pokemon Brick Bronze but completely different. What I mean by making a game like that I mean that I want to make a game with similar battle mechanics like the real games and what brick bronze did. Is there anything that will help me in doing the right kind of scripting and if possible can someone try and explain it here? It would be a big help for me and thanks.
Well the BrickBronze mechanics heavily rely on a few things:
GUI MASTERY
SCRIPT SKILLS
AUDIO
AND IMAGES
Before anything, open the Explorer and Properties bar. Those are VERY important.
So let's start with Guis. there are 3 types (Billboard, Screen, and Surface). I recommend doing this last, because it is a slippery slope. There are many tutorials about what kinds on YouTube and the ROBLOX Wiki.
Scripting and LocalScripting depend on what you want to do. If you need a script that relies on the server, and you want it to execute instantly, a regular Script is the way to go (If you want it to start when the game starts, put it in the ServerScriptService found in the Explorer). If you want a client-sided code that only one person sees (Based on the computer itself, not the entire server), go make a LocalScript. ModuleScripts are a WHOLE nother thing that I won't be covering because they're rarely used. Again, many tutorials are on YouTube or the ROBLOX Wiki.
Audio can be found here: https://www.roblox.com/develop/library?CatalogContext=2&SortType=0&SortAggregation=5&SortCurrency=0&LegendExpanded=true&Category=9. If you want audio in your game, put an Audio object in Workspace and in the part and put the id of the audio inside the SoundId property. put a script inside of it that says:
script.Parent:Play()
That will play the sound. Images are found everywhere. If you want to put it on a part, I suggest using a decal. If you want it to appear right on the screen, use a Gui/ImageLabel. Just find an image on the roblox domain, and copy&paste the id into the Texture property.
Hope I helped! I'm not good at explaining things like this :3
Well, you gotta read the items that are relevant to what you're looking for on the wiki dontcha?
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