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Why won't this while true do loop reloop? [SOLVED]

Asked by 8 years ago
holder = Instance.new("Model")  holder.Parent = game.Workspace  holder.Name = "Holder"
foodamount = Instance.new("IntValue")  foodamount.Name = "FoodAmount"
serverstorage = game:GetService("ServerStorage")
game.Players.PlayerAdded:connect(function(plr) --FoodAmount Value
    foodamount.Parent = game.Players[plr.Name]
end)

totalvalue = game.Workspace.Scripts.TotalFood

while totalvalue.Value <= 2000 do --while totalvalue.Value <= 2000 do
    food = Instance.new("Part")
    food.BrickColor = BrickColor.Random()
    food.Size = Vector3.new(1, 1, 1)
    food.Position = Vector3.new(math.random(-499.3, 499.3), -7, math.random(-499.3, 499.3))
    food.Parent = holder
    food.Name = "Food"
    food.CanCollide = false
    food.Anchored = true
    food.BackSurface = "SmoothNoOutlines"
    food.BottomSurface = "SmoothNoOutlines"
    food.FrontSurface = "SmoothNoOutlines"
    food.LeftSurface = "SmoothNoOutlines"
    food.RightSurface = "SmoothNoOutlines"
    food.TopSurface = "SmoothNoOutlines"
    totalvalue.Value = totalvalue.Value + 1
wait()
    if totalvalue.Value >= 700 then --if totalvalue.Value >= 2000 then
        break
    end
end

Once the totalvalue.Value >= 700, the while true do loop breaks, then when the value is less than 700, it won't reloop and spawn more parts? Help? thanks

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