holder = Instance.new("Model") holder.Parent = game.Workspace holder.Name = "Holder" foodamount = Instance.new("IntValue") foodamount.Name = "FoodAmount" serverstorage = game:GetService("ServerStorage") game.Players.PlayerAdded:connect(function(plr) --FoodAmount Value foodamount.Parent = game.Players[plr.Name] end) totalvalue = game.Workspace.Scripts.TotalFood while totalvalue.Value <= 2000 do --while totalvalue.Value <= 2000 do food = Instance.new("Part") food.BrickColor = BrickColor.Random() food.Size = Vector3.new(1, 1, 1) food.Position = Vector3.new(math.random(-499.3, 499.3), -7, math.random(-499.3, 499.3)) food.Parent = holder food.Name = "Food" food.CanCollide = false food.Anchored = true food.BackSurface = "SmoothNoOutlines" food.BottomSurface = "SmoothNoOutlines" food.FrontSurface = "SmoothNoOutlines" food.LeftSurface = "SmoothNoOutlines" food.RightSurface = "SmoothNoOutlines" food.TopSurface = "SmoothNoOutlines" totalvalue.Value = totalvalue.Value + 1 wait() if totalvalue.Value >= 700 then --if totalvalue.Value >= 2000 then break end end
Once the totalvalue.Value >= 700, the while true do loop breaks, then when the value is less than 700, it won't reloop and spawn more parts? Help? thanks