I want to remove everything but I want to keep just one model?
-They are all in workspace.
Easy peasy.
1 | local stuff = workspace:GetChildren() |
2 |
3 | for i,v in pairs (stuff) do |
4 | if v.Name~ = "MegaBaseplate" then |
5 | game:GetService( "Debris" ):AddItem(v,. 5 ) |
6 | end |
7 | end |
1 | for i, v in pairs (game.Workspace:GetChildren()) do |
2 | if v.Name ~ = "MegaBaseplate" and v.Name ~ = "Terrain" then |
3 | v:Remove() |
4 | end |
5 | end |