its just a question not a request. are loading screens made to speed up gameplay or for loading assets? what are loading screens supposed to do? should i add one into my game?
Waiting.
Most of the loading screens just have a wait
loop and a progress bar, and offer nothing to the game. Otherwise, a loading screen waits whilst the game preloads assets and tells you the current progress, allowing the game to do what it needs with a bit of custom trickery.
Loading Screens are used to load Assets and to provide an Intro GUI for the player to view before jumping into the gameplay. Only add one if you have a game that takes longer to load than one with a moderate amount of Instances in the game (e.g when you don't see the leaderstats yet, but you see the physical parts in the workspace. Also, loading screens use the ContentProvider service to load assets. If you need more information, goto this link:
Loading screens can be as important or as irrelevant as you set them to be.
In most games, developers use a loading screen to indicate to the user that the game is pre-loading it's assets and running background tasks. However, a loading screen can be made useful and, sometimes, even quite entertaining.
Depending on your game, you could use a loading screen to indicate that a map/gamemode is being loaded, or you could even have a mini-game while the game is loading! As it is customary in ROBLOX, your world is your creation, and you can even make the loading as interesting as you wish!