So I have this animation that basically looks like smaller parts growing out of a big part. I want it to be some kind hand/blade weapon thingy. Using this script I made:
local source = script.Parent -- the part where parts will grow out of function growAniamtion(source, speed, multiplier, multiplier2) -- the animation function local part1 = Instance.new("Part", workspace) -- the first part to grow part1.CFrame = source.CFrame part1.Size = source.Size part1.Name = "part1" part1.Anchored = true while part1.Size.x <= source.Size.x and part1.Size.z <= source.Size.z and part1.Size.y <= source.Size.y*multiplier do --animating, while the part is smaller than the source part and while it is not taller than the source height * multiplier wait(speed) part1.Size = part1.Size - Vector3.new(0.2,0,0.2) -- lower the size part1.Size = part1.Size + Vector3.new(0,0.2,0) -- increase the height print(part1.Size) end local part2 = Instance.new("Part", workspace) --the second part to grow part2.CFrame = source.CFrame part2.Size = part1.Size part2.Name = "part1" part2.Anchored = true while part2.Size.x <= part1.Size.x and part2.Size.z <= part1.Size.z and part2.Size.y <= part1.Size.y*multiplier2 do wait(speed) part2.Size = part2.Size - Vector3.new(0.2,0,0.2) -- lower size part2.Size = part2.Size + Vector3.new(0,0.2,0) -- increase height print(part2.Size) end end growAniamtion(source, 0.8, 1.5, 1.2) --executing the function
This works fine and gives me this:
http://imgur.com/zTzGAzi
However If I rotate the source part then the animation gets messed up:
http://imgur.com/kPeeWYT
What can I do to remedy this?