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1

Help I don't know how to fix this regen script?

Asked by 10 years ago

I what it to have some time between each regen. At the moment you cane keep regening every sec. Can some please help me to fix this?


local box = script.Parent local debounce = false local everything = {model} local names = {model} local children = game.Workspace:children() for i=1,#children do if (children[i].Name == "Bus1") then table.insert(everything, children[i]:clone()) table.insert(names, children[i].Name) end end function regen() for i=1,#everything do new_thing = everything[i]:clone() new_thing.Parent = game.Workspace new_thing:makeJoints() end end function onTouched() script.Parent.BrickColor = BrickColor.new(26) regen() wait(60) script.Parent.BrickColor = BrickColor.new(104) debounce = false end script.Parent.ClickDetector.MouseClick:connect(onTouched)

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1
Answered by
Dummiez 360 Moderation Voter
10 years ago

Need to check if debounce is activated or not.

local box = script.Parent


local debounce = false

local everything = {model}
local names = {model}

local children = game.Workspace:children()
for i=1,#children do
    if (children[i].Name == "Bus1") then 
        table.insert(everything, children[i]:clone())
        table.insert(names, children[i].Name)
    end
end


function regen()
    for i=1,#everything do
        new_thing = everything[i]:clone()
        new_thing.Parent = game.Workspace
        new_thing:makeJoints()
    end
end

function onTouched()
        if not debounce then debounce = true
        script.Parent.BrickColor = BrickColor.new(26)

        regen()
        wait(60)


        script.Parent.BrickColor = BrickColor.new(104)


        debounce = false
end
end

 script.Parent.ClickDetector.MouseClick:connect(onTouched)


0
thanks that worked mrpoliceman2004 20 — 10y
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2
Answered by
c0des 207 Moderation Voter
10 years ago

I was about to fix it, but then I saw that Dummie already fixed it correctly. :I

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