Ok so what this does is drops a part named credit that players can pick up and I will provide a picture of the hierarchy (Explorer) and will also provide the script it uses math.random(10,100) to drop the cash but the billboardgui under the part don't show the correct amount that is in the credit part.
wait(0.1) local scr = script.Parent local amount = math.random(10,100) script.Parent.BillboardGui.TextLabel.Text = amount if scr.Parent.Name == "Backpack" then local player = scr.Parent.Parent while player.Character == nil do print ("NO CHARACTER") wait(1) end print (player) function onDied() if player.Money.Value >= amount then player.Money.Value = player.Money.Value - amount local j = scr:Clone() j.Position = player.Character.Torso.Position j.Parent = game.Workspace print("Money Dropped") end end player.Character.Humanoid.Died:connect(onDied) else wait(1) local enabled = true function onTouch(part) local p = game.Players:playerFromCharacter(part.Parent) if p == nil then return end if not enabled then return end enabled = false print("Money") p.Money.Value = p.Money.Value + amount wait() scr:Remove() end scr.Touched:connect(onTouch) end
wait(0.1) local scr = script.Parent if scr.Parent.Name == "Backpack" then local amount = math.random(10,100) local player = scr.Parent.Parent while player.Character == nil do print ("NO CHARACTER") wait(1) end print (player) function onDied() if player.Money.Value >= amount then player.Money.Value = player.Money.Value - amount script.Parent.BillboardGui.TextLabel.Text = amount local j = scr:Clone() j.Position = player.Character.Torso.Position j.Parent = game.Workspace print("Money Dropped") end end player.Character.Humanoid.Died:connect(onDied) else wait(1) local enabled = true function onTouch(part) local p = game.Players:playerFromCharacter(part.Parent) if p == nil then return end if not enabled then return end enabled = false print("Money") p.Money.Value = p.Money.Value + amount wait() scr:Remove() end scr.Touched:connect(onTouch) end
I put both the if statement and the script.Parent.BillboardGui.TextLabel.Text = amount
into the if statement. I've dealt with this kind of stuff before, and I remember it calling different numbers each function/if statement. Hopefully this works. I don't really have an explanation for why I did what I did, because in my mind, it works out perfectly, but I can't really put it into words.