so when i saw roblox added shaders for games and i saw a colortint option for the colorcorrection effect i thought could i make a color changing screen so i tried making it and unfourtantly it didn't work heres the code
local colour = game.Lighting.ColorCorrection wait(1) while true do colour.TintColor = 255,7,11 wait(0.5) colour.TintColor = 247,0,255 wait(0.5) colour.TintColor = 18,2,255 wait(0.5) colour.TintColor = 0,243,255 wait(0.5) colour.TintColor = 4,255,0 wait(0.5) colour.TintColor = 255,238,0 wait(0.5) colour.TintColor = 255,0,0 end
You're not assigning a new color, yes, it may seem you are, but you're not.
local colour = game.Lighting.ColorCorrection wait(1) while true do colour.TintColor = Color3.new(255,7,11) wait(0.5) colour.TintColor = Color3.new(247,0,255) wait(0.5) colour.TintColor = Color3.new(18,2,255) wait(0.5) colour.TintColor = Color3.new(0,243,255) wait(0.5) colour.TintColor = Color3.new(4,255,0) wait(0.5) colour.TintColor = Color3.new(255,238,0) wait(0.5) colour.TintColor = Color3.new(255,0,0) end
If that doesn't work, try
local colour = game.Lighting.ColorCorrection wait(1) while true do colour.TintColor = Color3.new(255/255,7/255,11/255) wait(0.5) colour.TintColor = Color3.new(247/255,0/255,255/255) wait(0.5) colour.TintColor = Color3.new(18/255,2/255,255/255) wait(0.5) colour.TintColor = Color3.new(0/255,243/255,255/255) wait(0.5) colour.TintColor = Color3.new(4/255,255/255,0/255) wait(0.5) colour.TintColor = Color3.new(255/255,238/255,0/255) wait(0.5) colour.TintColor = Color3.new(255/255,0/255,0/255) end