i tried everything. I am making a horror map and i need a flickering light.
Here is an esier way then FuriousGamer's answer
Also i haven't tested it so idk if It will work
local Light = script.Parent -- Or wherever your point light is while wait(.01) do wait(math.random(.1, 1)) -- if this script dosen't work try changing the math.randoms to math.random(0,1) light.Enabled = false wait(math.random(.1, 1)) light.Enabled = true end
PS:Next time don't ask us to make a script for you, Post your version of the script and we'll help you from there ^^
create this script
while wait() do
--By FuriousGamer_129 --Made in ~~/~~/~~
--This is a script for an infinite flickering light effect. --You need to have a part called "Light" and make sure that it has a "Pointlight" inside it. --Put this script in the Workspace
light = game.Workspace.Light.PointLight
light.Enabled = true wait(.2) light.Enabled = false wait(.1) light.Enabled = true wait(.4) light.Enabled = false wait(.2) light.Enabled = true wait(.3) light.Enabled = false wait(.6)
end
--You can change the wait times.
Here try this one.
local light = script.Parent -- The location of the light while wait(math.random(1,5)) do light.PointLight.Enabled = true -- Change "PointLight to your lighttype" wait(.1) light.PointLight.Enabled = false -- Change "PointLight to your lighttype" end
Here is the simplest way of doing this. It even has decimal waits!
math.randomseed(tick()) --To make random actually random light = workspace.Part.Pointlight --change this value into your light object while wait(math.random(1,1000)/1000) --waits a random number between 0.001 and 1 light.Enabled = not light.Enabled --Changes the light into the state that it is not currently in (true -> false, false -> true) end
This one is WAY more efficient and shorter than all the other scripts. It is also much more random.
while wait(math.randomseed(0,1) do light.PointLight.Enabled = not light.PointLight.Enabled end
If the not light.PointLight.Enabled doesnt work then do this, if it still doesnt work then just use math.random instead of math.randomseed:
while wait(math.randomseed(0,1) do if light.PointLight.Enabled == true then light.PointLight.Enabled = false else light.PointLight.Enabled = true end end
Hope this helped, feel free to press the Accept Answer Button!