Hello. There was recently a question on something related to this, but the answers weren't what I needed to know, so I figured I'd give it the spin I need.
Anyway, I've seen it done before, where you cannot reset when you try.
Is there a way to pragmatically do this? The context is a game where players get killed often, if you need more info.
If you rename humanoid, they cannot reset anymore. That's the only effective way I know of.
1 | local humanoid = player.Character:WaitForChild( "Humanoid" ) |
2 | humanoid.Name = "noresettingforyou" |
3 | end |
should work ;)
1 | while wait() do |
2 | local char = player.Character |
3 | if char and enabled then |
4 | if char:findFirstChild( "Humanoid" ) then |
5 | char.Humanoid.Name = "humanoid" |
6 | end |
Put into StarterPack
zars, there is no humanoid in studio .-.
I just checked, no humanoid
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