script.Parent.Blade.Touched:connect(function(hit) if equipped and character and humanoid and humanoid.Health >= 0 and hit and not hit:IsDecendantOf(character) then target = hit.Parent:FindFirstChild'Humanoid' if target and target.Health >= 0 then print(hit.Parent.Name) target:TakeDamage(damage) end end end)
Just change all the stuff inside it to this:
script.Parent.Blade.Touched:connect(function(hit) if hit.Parent.Humanoid ~= nil then hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - (The damage u want) end end)