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My music shuffle script only works in studio, how do i make it work ingame too?

Asked by
cc0de 35
8 years ago

It works fine in studio, just not ingame. How can I fix this, what is wrong?

wait(0.1)
local songIds = {348452202, 235672613, 335856846, 258218642, 348130053, 366818956, 341409912, 400165614,342921010,324474850,397950586,225214406, 345686522, 39028897, 208170888, 398856245, 291846600, 401722473, 362353405, 161499083, 236597881, 325698676, 409557291}


--[[
348452202 -- Diplo & Sleepy Tom - Be Right There
235672613 -- Years & Years - Desire
335856846 -- Craig David - When the Bassline Drops   
258218642 -- Lean on
348130053 -- Sigala - Say You Do
366818956 -- DJ Snake - Middle
341409912 -- 67 (Mental K, Dimzy, Monkey, Smallz)
400165614 -- Mike Posner - I Took A Pill In Ibiza (Seeb Remix)
342921010 -- Roses - The Chainsmokers ft. ROZES
324474850 -- 99 Souls - The Girl is Mine 
397950586 -- Calvin Harris & Disciples - How Deep Is Your Love
225214406 -- Lost Frequencies - Are you with me
345686522 -- Flume (feat. Kai) - Never Be Like You
239028897 -- GTA - Intoxicated
208170888 -- Felix Jaehn - Ain't Nobody (Loves Me Better) 
398856245 -- Skepta - Man
291846600 -- JME - Man Don't Care
401722473 -- Blonde Ft. Craig David - Nothing Like This
362353405 -- Robin Schulz - Sugar
161499083 -- Disclosure - White noise
236597881 -- Natalie La Rose ft. Jeremih (Somebody)
325698676 -- Galantis - Runaway (U & I)
409557291 -- Wouter van Leeuwen - Discipline
--]]

local music = Instance.new("Sound") 
music.Archivable = true 
music.Parent = script.Parent 
music.Pitch = 1
music.Volume = 0
music.Looped = false 
music.Name = "Player"
music.SoundId = "http://www.roblox.com/asset/?id=12222054"
music:play()
music.TimePosition = 0.1789999999999999

music.Ended:connect(function()
    music.Volume = 0.3
    local song = math.random(1,#songIds)
    local var = song
    print("Playing Sound"..song)
    --script.Off.Value = false
    --script.Song.Value = "Song"..song
    wait(0.01)
    music.SoundId = "http://www.roblox.com/asset/?id="..songIds[song]
    music:play()
end)
0
You forgot to parent it to workspace , on line 31 do this > local music = Instance.new("Sound", game.Workspace) buoyantair 123 — 8y
0
Um, no. On line 33 it says music.Parent = script.Parent, which is workspace. User#9949 0 — 8y

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Answered by 8 years ago

hey, just registered to help! your issue is "music.Ended". This event doesn't fire on the server for whatever lazy reason..
The only alternative (as far as i'm aware) is to store the length of each audio in an array (or whatever) and wait that long after starting before stopping the song and playing the next.

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