So I have a free model airplane that uses a regenerating script with a button. I wanted to do custom paint jobs for the fact of it will be a aerial warfare game. Problem is, when i was in Studio, I did the paint job, went into testing mode, and pressed the regen button to see if it would save the changes or not, it reverted back to original color. Is there a way to change the script to make it to where it regenerates with my custom paint job?
Regen Script-
local PlaneClone = script.Parent.Plane:Clone() local Planekit = script.Parent PlaneClone.Origin.Value = Planekit script.Parent.Plane.Origin.Value = Planekit local EnterOnSpawn = Planekit.EnterOnSpawn local Button = Planekit.Button local Main = Button.Main local RegenGui = script.RegenGui local PlaneClone2 = nil local Active = true -------------------------------------------------------- local RegenTime = 1 --Change this to how long it takes the plane to regen local WaitTime = 5 --Change this to how much time you have to wait before you can regen another plane -------------------------------------------------------- function DeleteIdlePlane() --This deletes any planes that aren't currently being used for _,v in pairs(Planekit:GetChildren()) do if v.Name == "Plane" then v:Destroy() end end end function RegenMain() --This function regens the plane local PlaneClone2 = PlaneClone:clone() PlaneClone2.Parent = Planekit PlaneClone2.Origin.Value = Planekit PlaneClone2:MakeJoints() return PlaneClone2 end function RegeneratePlane(Part) --This is the main regenerating function local Player = game.Players:GetPlayerFromCharacter(Part.Parent) --This gets the player that touched it if Player then local Humanoid = Player.Character:FindFirstChild("Humanoid") if Humanoid.Health ~= 0 then if Active then Active = false DeleteIdlePlane() --This activates the "DeleteIdlePlane" function for i = 0,1,0.2 do --This makes the button transparent Main.Transparency = i wait() end if RegenTime >= 1 then RegenGui.Parent = Player.PlayerGui --The regengui will be put into the player if the regentime is more than 1 end wait(RegenTime) RegenGui.Parent = script --This puts the gui back in the script local PlaneClone2 = RegenMain() if EnterOnSpawn.Value then --If the EnterOnSpawn value is true... coroutine.resume(coroutine.create(function() repeat wait() until PlaneClone2.Welded.Value while true do if PlaneClone2.Welded.Value or Humanoid.Health == 0 then break end wait() end onPlaneWelded(Player,PlaneClone2) --This activates the "onPlaneWelded" function whenever the welded value changes end)) end wait(WaitTime) for i = 1,0,-0.2 do --This makes the button visible Main.Transparency = i wait() end Active = true end end end end function onPlaneWelded(Player,Plane) --This function put you into the plane seat the moment the plane is welded if Plane and Player then --This checks to make sure there is a plane and a player if Player.Character:FindFirstChild("Torso") then if Player.Character.Humanoid.Health ~= 0 then Player.Character.Torso.CFrame = Plane.MainParts.Seat.CFrame end end end end Main.Touched:connect(RegeneratePlane) --This activates the "RegeneratePlane" function when the Main brick is touched