Whenever I use the "Start Clients and Server" option to test my game it deletes all the scripts I've made in the ReplecatedStorage deleting making my game untestable in Studio. It works fine on real servers and "Play" test but I can't get it to work with "Start Clients and Server" which makes it really hard to test my game properly. Why is this? Any way to fix? Is it just a ROBLOX bug we have to wait to get fixed?
If FE is on, I dont think it can get or see anything in the Replicated Storage if you are using a Client script. I had this problem before, if Filtering Enabled is on, the Local Script can not get anything from ReplicatedStorage, ServerStorage, ServerScriptService and ReplicatedFirst. So i highly recommend you to use an Event or just put your Filtering Enable off.