From the wiki: **The following example would cause 'Player1' (in Workspace) to walk forward, towards where their camera is pointing, wait five seconds, and then stop the player. **
Workspace.Player1.Humanoid:Move(Vector3.new(0, 1, 0), true) wait(5) Workspace.Player1.Humanoid:Move(Vector3.new(0, 0, 0), true)
Problem: It works for NPCS but it doesn't work for** players. ** Any solutions?
This is untested but it may work, I don't know if you're supposed to loop set this property or if its set until you disable it yourself but you could set the property WalkToPoint to wherever you're attempting to reach. Otherwise you can try the pathfinding tutorial they have on the wiki and apply that to a character.