I am making a function for days now that finds a Instance and then returns it. I've simplified to change a player's score to a number specified by an argument.
Here is the function in script and ModuleScript form (Requires leaderstats and a IntValue called 'Points' parented under it.):
SCRIPT VERSION:
function GivePlayerSomePoints(plr,num) local player; if (tostring(plr)) then player = game.Players[plr]; elseif (plr.ClassName) then player = plr; else warn("Player doesn't exist."); return nil; -- Stop function. end; if (player.leaderstats.Points) then if (num) then if (tonumber(num)) then player.leaderstats.Points.Value = player.leaderstats.Points.Value + num; end; end; end; end; wait(30); -- Wait until player object exists. GivePlayerSomePoints(YOURNAME,50);
MODULESCRIPT VERSION
-- In a ModuleScript local test = {} function test:GivePlayerSomePoints(plr,num) local player; if (tostring(plr)) then player = game.Players[plr]; elseif (plr.ClassName) then player = plr; else warn("Player doesn't exist.") return nil; --Stop function. end; if (player.leaderstats.Points) then if (num) then if (tonumber(num)) then player.leaderstats.Points.Value = player.leaderstats.Points.Value + num; end; end; end; end; return test;
-- In a script wait(30) local ModuleScript = require(game.Workspace.ModuleScript) ModuleScript:GivePlayerSomePoints(YOURNAME),50)
I can post my original function if wanted.