So I've been trying for a couple days now to get something to clone to the characters position when they die, kind of like a 'Kill Confirmed' game mode.. The code I have is below, and it doesn't work. Help?
game.GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() local tags = game.ReplicatedStorage:WaitForChild("Dogtag"):clone() tags.Parent = game.Workspace tags.Position = character.Torso.Position end) end) end)
(Yes, Dogtag is the name of the item, and yes, it is in ReplicatedStorage)