Is there a way to make a Player unable to jump?
local h=script.Parent:WaitForChild("Humanoid") h.Changed:connect(function(p) if p=="Jump"then h[p]=false end end)
Use the Changed event to set Humanoid.Jump
to false instantly whenever the user presses space so the character doesn't respond to it.
local humanoid = script.Parent:findFirstChild("Humanoid") humanoid.Changed:connect(function(prop) if prop == "Jump" then prop=false end end)