So currently I am playing with DataStores, but I have a difficult time trying to see the values through the console. The closest I got was a table, the furthest I got was a function past that table.
I am using a modulo script with a player on added event on another script. Anyways, the goal is to print all the data inside my modulo code on the console.
http://wiki.roblox.com/index.php?title=Saving_Player_Data
this is the modulo script I am using
-- Setup table that we will return to scripts that require the ModuleScript. local PlayerStatManager = {} -- Create variable for the DataStore. local DataStoreService = game:GetService('DataStoreService') local playerData = DataStoreService:GetDataStore('PlayerData') -- Create variable to configure how often the game autosaves the player data. local AUTOSAVE_INTERVAL = 60 -- Number of times we can retry accessing a DataStore before we give up and create -- an error. local DATASTORE_RETRIES = 3 -- Table to hold all of the player information for the current session. local sessionData = {} -- Function the other scripts in our game can call to change a player's stats. This -- function is stored in the returned table so external scripts can use it. function PlayerStatManager:ChangeStat(player, statName, changeValue) sessionData[player][statName] = sessionData[player][statName] + changeValue end -- Function to retry the passed in function several times. If the passed in function -- is unable to be run then this function returns false and creates an error. local function dataStoreRetry(dataStoreFunction) local tries = 0 local success = true local data = nil repeat tries = tries + 1 success = pcall(function() data = dataStoreFunction() end) if not success then wait(1) end until tries == DATASTORE_RETRIES or success if not success then error('Could not access DataStore! Warn players that their data might not get saved!') end return success, data end -- Function to retrieve player's data from the DataStore. local function getPlayerData(player) return dataStoreRetry(function() return playerData:GetAsync(player.UserId) end) end -- Function to save player's data to the DataStore. local function savePlayerData(player) if sessionData[player] then return dataStoreRetry(function() return playerData:SetAsync(player.UserId, sessionData[player]) end) end end -- Function to add player to the sessionData table. First check if the player has -- data in the DataStore. If so, we'll use that. If not, we'll add the player to -- the DataStore. local function setupPlayerData(player) local success, data = getPlayerData(player) if not success then -- Could not access DataStore, set session data for player to false. sessionData[player] = false else if not data then -- DataStores are working, but no data for this player sessionData[player] = {Money = 0, Experience = 0} savePlayerData(player) else -- DataStores are working and we got data for this player sessionData[player] = data end end end -- Function to run in the background to periodically save player's data. local function autosave() while wait(AUTOSAVE_INTERVAL) do for player, data in pairs(sessionData) do savePlayerData(player) end end end -- Bind setupPlayerData to PlayerAdded to call it when player joins. game.Players.PlayerAdded:connect(setupPlayerData) -- Bind savePlayerData to PlayerRemoving to save player data when they leave. game.Players.PlayerRemoving:connect(savePlayerData) -- Start running autosave function in the background. spawn(autosave) -- Return the PlayerStatManager table to external scripts can access it. return PlayerStatManager
I have tried using a function to print out the results, but I end up getting an empty array or nil. So what Can I do to see all the data within the DataStores. Anyways, the goal is to print out all the information within the datastore.